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UK cybersecurity firm Darktrace raises $50M, now valued at $1.65B
U.K.-based cyber defense firm Darktrace  has raised $50 million in its recent Series E round of funding, putting the company’s valuation at $1.65 billion. The company said Wednesday that the funding — led by Vitruvian Partners,  with help from KKR and 1011 Ventures — will drive further international expansion. Darktrace is one of the largest enterprise security startups on the market. Its proprietary technology sits on a company’s network and uses machine learning to identify and stop malicious behavior, which helps administrators tackle threats as they arise. Since a $75 million injection at its Series D funding a year ago, Darktrace said it has more than doubled its deployments to more than 7,000 networks, and counts London Gatwick Airport, AIG and the Science Museum Group as customers. (Fonte: TechCrunch)

Uber to pay $148 million to settle data breach cover-up with U.S. states
Uber Technologies Inc will pay $148 million for failing to disclose a massive data breach in 2016, marking a costly resolution to one of the biggest embarrassments and legal tangles the ride-hailing company has suffered. The settlement with 50 U.S. states and Washington, D.C. brings closure to one of several high-stakes legal battles Uber is seeking to resolve before an initial public offering next year, while also delivering a national rebuke against Uber’s history of flouting laws and basic business ethics. (Fonte: Reuters)

Ecco Oculus Quest, il visore per la realtà virtuale che funziona senza Pc
Mark Zuckerberg crede ancora a Oculus. Dopo averla acquisita quattro anni fa per 2,5 miliardi di dollari quando i segnali che arrivano dal mercato della realtà virtuale erano più incoraggianti, il capo di Facebook intende insistere e prova a creare un ecosistema consumer intorno alla Vr. A San Francisco ha presentato un nuovo visore chiamato Quest, autonomo ma non a bassissimo prezzo. Si va ad affiancare a Oculus Rift e Oculus Go, strategicamente vuole stare tra i due puntando quindi a un utente della realtà virtuale meno occasionale. (Fonte: Il Sole 24 Ore)

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